For Devs 2024 was a blast!
We were joined by an incredible lineup of speakers, including Kim Belair, CEO and Founder of Sweet Baby Inc., Peter Zetterberg, Head of Xbox Game Camp, Nils Lind, Senior Setup Technician at Sharkmob, Hanna Fogelberg, Head of Community at Landfall Games, Anna Bulavina, Senior Environment Artist at CD Projekt Red, Anton Johnsson, Senior Level Designer at King, Ian Thomas, Narrative Director at The Chinese Room, Mikael Linderholm, Technical Art Director at Embark Studios, Lydia Andrew, Studio Head of Creative at EA DICE, and MANY more brilliant voices from across the industry.
The talks covered a wide range of topics, such as:
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What it’s like to be the target of an online hate storm
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How a game made in 6 weeks reached 10M players
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Prototyping for mocap and photogrammetry
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Measuring things in multiple dimensions
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How to maintain player Interest across thousands of levels
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The challenges environment artists face
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The power of mentorship
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How to work through art directing mayhem
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Personal stories from long-lasting careers
...and soooo much more